1.6.2 is finally here! Most of the changes are based on feedback from the community. You can now duel the AI without being removed from the matchmaking queue, Quest players can activate Teleport with their off-hand, and the game has been rebalanced to account for dodging!
The most important balance change is faster mana regeneration. While the regen rate has been increased for everyone, it’s been increased slightly more for players who are unable to dodge. The result is matches that are more fun, more fair, and more exciting than ever. We’ve really enjoyed testing these balance changes, and we hope you enjoy trying them out in Season 13!
Here’s the full list of changes in 1.6.2:
New features
- Added Valve Index support
- Added Vive Cosmos support
Improved features
- Matchmaking is not stopped by dueling the AI
- Added a casting animation when 6DoF characters use tile-based spells
- Added Teleport to the off-hand for 6DoF players
- Improved the AI’s animations
- Loading has been improved (the game should load more smoothly)
- Improved input detection for Vive controllers
- Brightened Lightning Strike’s VFX on Quest
Game balancing
- 6DoF mana regen increased from 10/s to 12/s
- 3DoF mana regen increased from 10/s to 15/s
- Acid Cloud: Cost increased from 35 to 40, can be active on a maximum of 3 tiles at the same time
- Armor of the Sun: Cost increased from 40 to 50
- Chaos Leap: Cost increased from 25 to 40
- Disc of Antioch: Cost increased from 25 to 35
- Dragon’s Breath: Startup cost increased from 10 to 25, cost per second reduced from 15 to 5
- Electric Fist: Amount of bolts increased from 5 to 8, damage per bolt reduced from 8 to 5
- Hail of Death: Firing rate increased by 0.05s
- Heavenly Dome: Startup cost increased from 15 to 20, cost per second increased from 5 to 20
- Shield of Light: Startup cost increased from 15 to 20
- Petrifying Prison: Cost increased from 30 to 35, duration reduced to 3s
- Teleport: Cost increased from 20 to 25
Bug fixes
- Numerous bugs involving tile-based spells have been fixed
- Skull Specter no longer attacks its caster when its tile is occupied
- Your first match is no longer an exhibition match
- Skill ratings are now properly displayed on the Monolith
- Fixed a bug that made matchmaking take longer for first-time players
- The Celestial Halls portal tile effects do not follow a player who is bounced off it
- Vive players can now turn using the off-hand touchpad
- Spell selection is more reliable with Rift controllers when playing via Steam